3D Modeler with experience in developing assets for video games, virtual reality (VR) experiences, and 3D printing models.
Specialized in modeling, texturing, and optimization of models for interactive environments, using tools such as Maya, ZBrush, Blender, Substance Painter and engines like Unreal, Unity and Roblox.
I have collaborated on projects for video games, advertising campaigns, and 3D prototyping, working both remotely and on-site, and easily adapting to different production pipelines.
My goal is to deliver high-quality, optimized, and production-ready models, paying close attention to detail to ensure photorealistic and functional results.